package game.graphics.shader
{
	import away3d.core.base.*;
	import away3d.core.managers.*;
	import engine.graphics.resources.*;
	import engine.graphics.shader.*;
	import flash.display3D.*;
	import flash.utils.*;
	import game.graphics.away3d.*;
	
	public class RxShaderFamilyWater extends RxShaderFamilyWorldObject
	{
		private var m_noiseTexture:RxGPUTexture2D;
		public static const FEATURE_DEFAULT:uint = 0;
		
		public function RxShaderFamilyWater(param1:Context3D)
		{
			super(param1);
			this.m_noiseTexture = null;
		}
	}
}